Thursday, December 12, 2019

Empathy and Violent Video Games †Free Samples to Students

Question: Discuss about the Empathy and Violent Video Games. Answer: Introduction: Despite the breadth of study outcomes demonstrating a linkage between aggressions and playing violent video game (VVG), the findings on violent impacts sadly remain inconclusive. Not all the studies have discovered evidence for the connection between aggression and playing VVG in adolescents and children. Whereas some studies have shown the correlation, others have found no relationship between video games and aggression leading to the endless discrepancy (Elson and Christopher 65). While a considerable body of the survey illustrate findings are bolstering the association between violent video games and surged aggression, the discrepant outcome makes it quite challenging to hit a definitive position on this topic. So where why are the discrepant findings relating to the effects of video games? The present study aims at investigating the effects of video games on adolescents and children. This will be helpful in better understanding the influence of content of video games on electrical brain process of the children and adolescents, an area presently under-investigated. It proposes to study the brain waves based on quantitative electroencephalography (EEG), in children and adolescents playing violent alongside non-violent games to efficiently understand the physiological influence of both emotional and cognitive reactivity to the content of the video game (Happ and Andr 45). Additional information will be collected by probing adolescent brain activity on how video games feasible affect the process of development (Anderson, Douglas and Katherine 76). Quantitative EEG illustrates a method of brain activity quantification through algorithms to comprehend the spectral content if electrical signals of the brain. Works Cited Anderson, Craig A., Douglas A. Gentile, and Katherine E. Buckley.Violent video game effects on children and adolescents: Theory, research, and public policy. Oxford University Press, 2007. Elson, Malte, and Christopher J. Ferguson. "Twenty-five years of research on violence in digital games and aggression: Empirical evidence, perspectives, and a debate gone astray."European Psychologist19.1 (2014): 33. Happ, Christian, and Andr Melzer.Empathy and violent video games: Aggression and prosocial behavior. Springer, 2014.

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